Much like heroes, it's hard to give a definitive answer to what you ought to prioritise in your build arrangement, as there's so many factors that could play into your overall plan. That said, once you're first starting out, there are some generally agreed upon sequences which are worth studying, if just to use them as a template for your own. Nailing the principles of TBC Classic Gold competitive Warcraft 3 has been a years long iterative procedure. You'll probably learn something new every single time you play, see, or even read about a match. Nevertheless, those eleven year old forum articles for Humans, Orcs, Night Elf, and Undead are a wonderful place to start.
As a final bonus tip, be sure you invest at least two minutes repeatedly clicking on each unit until they get annoyed with you and get started spouting hilarious dialogue. This is widely regarded as the most important part of Warcraft, and it would be a crime to miss out. Happy zugging!The sport - occupies within my mental geography is significant enough that I believe it is unsettling. The idea that a new player can tackle their journey through the match without ever setting foot on the wide pampas of the Barrens, or trudging through the Swamp of Sorrows, or even actually exploring the game's first continents at all - save the capital towns of Stormwind and Orgrimmar - gives me an uncomfortable feeling, such as having a ghost limb or a false memory.
Naturally, it's exceptionally well done. As an mechanical introduction into the game, it is flawless. As an introduction to the Warcraft's planet? The original starter experiences, individual to every race, do a great deal to create the intense sense of belonging and cultural identity that Warcraft - a world of dream archetypes so cartoonish they get away with being, frankly, somewhat crass - has no business fostering, but does. (it is possible to decide on the original starter experiences instead, if it's not your native character.)
Once I'd tried a couple of different routes into the game, however, my nostalgic concerns started to seem fragile in the face of these facts. With Chromie Time - the time-warping feature, curated by an impish member of the Bronze Dragonflight - I went from Exile's Reach into Cataclysm's version of the original continents; into the outdated Burning Crusade; to Legion, my favourite of the recent expansions; and finally into hatred for Azeroth, as intended. And I had to face it: modern World of Warcraft is too big an advance over Cataclysm as that has been over the first game. Probably larger.
The worlds are so much more visually rich, more dramatically scaled. As much as my veteran soul may be stirred by the sight of this canyons of Thousand Needles or the Borean Tundra, there's not anything in the old game which can touch your first sight of the great, burnished ziggurats of Battle for Azeroth's Zuldazar. The story is so much more confident, pulled from the quest text and to the action, while your advancement through the match is given a strong thematic spine: base-building, a warfare effort, a quest for a fantastic artifact weapon. An imperceptible slot machine occasionally upgrades your quest-reward items using a flourish, simply because you deserve it. It is such a luxurious experience. Should you need to trudge through 10-year-old content for this? Of course you shouldn't.
Obviously, there are some oddities. Whilst the level scaling handles most situations perfectly well, it is sometimes evident that you're playing what was originally high-level material when not yet from your teenagers: Legion's class-specific quests, as an instance, sometimes set up enemy patterns intended for skills you do not have yet. The quests do not split, but you may see the joins. Chromie Time, meanwhile, isn't clearly signposted and a little confusing at present. You , it appears, scatter between expansions at will with the present geographic links, instead of requesting Chromie to time-shift one to when you want to go, but it throws up some inconsistencies and scrambles some quest-lines (at one stage, I entered Orgrimmar's great hall to buy WOW Classic TBC Gold find both Sylvanas and Garrosh were Warchief, simultaneously).