Making the transition from a hobby to a fan project was certainly a daunting task however, looking back at where I've been RuneScape Gold, and the assistance I've received from the beginning of Games by Malcs as an young and promising studio, it's definitely paid off for the best."
Despite the close relationship between Melvor Idle and RuneScape, and the involvement direct of Jagex The publisher decided to keep the game as an original IP rather than make it an officially-licensed RuneScape spin-off. It was a an acknowledgement of the fact that Malcolm was successful in the place Jagex it had made mistakes.
"We considered developing some kind of idle RuneScape game a few years ago, with RuneScape: Idle Adventures," Pfeiffer shares. "In Alpha, we stopped development to focus our efforts on the core RuneScape games.
We have always believed RuneScape's possibilities in idle space , and Melvor Idle is a great proof that RuneScape can provide a thrilling idle game. But Melvor Idle stands up on its own merits too, and we were determined to stay faithful to the idea of games that Brendan did when he first started designing this game."
Pfeiffer also mentions the success of Melvor Idle to show that talent can be found in any game's community as Jagex has already discovered. "We've always been able to find this RuneScape group to be a great resource of potential talent to Jagex, not just in terms of game designers but for all the other roles within a games studio," he says. "RuneScape has seen more than 300 million accounts created over 20 years cheap rs3 gold, so the number of skilled players who have been a part of the game is immense."